SIGNATUREALGORITHMS
The GRAINFREEZE interface: a pale ice-blue panel with a large central Bloom control, grain and cloud sections, and a morphing macro pad.

Creative Effects

GRAINFREEZE

A granular processor that sweeps continuously between discrete echoes and dense evolving ambience.

£44 £55Launch price
Formats
VST3 · AU · Standalone
Operating system
macOS · Universal
Version
v1.0.0

What it does

Where an echo becomes a cloud.

Discrete rhythmic echoes and dense evolving ambience are usually two separate products. GRAINFREEZE moves continuously between them, and the reason it is a sweep rather than a mode switch is architectural.

Grains are not summed to the output. They are injected into a recirculating diffusion network — the Ice Cloud Engine — and Bloom sets how much of each grain goes in. At zero a grain is an echo. At maximum it is an excitation that becomes a cloud. In between, it dissolves.

Movement comes from a procedural motion system rather than LFOs: fractal noise, random walks and swarms, every source normalised to the same standard deviation so depth means the same thing whichever one is routed.

Key features

01

One control instead of a mode switch

Bloom sweeps from echo to cloud continuously. Level across the whole sweep varies 2.1 dB as a smooth arch, and L/R correlation falls from 0.98 to 0.07 across it.

02

A motion system, not an LFO

Fractal noise, random walks and swarms. Motion coherence falls monotonically across lane distance (0.99 → 0.97 → 0.52 → 0.01) and worst autocorrelation beyond one correlation length is 0.08 — so it never settles into a pattern you can hear.

03

Swarm dispersion and modulation depth are decoupled

Exactly decoupled, and asserted: spreading the flock does not change modulation depth. That is the difference between a control you can use and two controls fighting each other.

04

Level holds still while everything else moves

0.5 dB across Bloom, 0.6 dB across Density, 0.8 dB across Size, 0.2 dB across Reverse. Pitching down two octaves costs no level at all; pitching up costs only what anti-aliasing requires.

05

Freeze that actually holds

Ten seconds with no measurable decay in the grain engine, and −0.45 dB over sixty seconds in the cloud.

06

104 presets that morph

Across eight categories. Preset morphing interpolates in normalised space, with discrete controls snapping at the midpoint.

The interface

GRAINFREEZE on its aurora climate preset, with the motion display active.
GRAINFREEZE · 1 of 2
GRAINFREEZE with Bloom at maximum, the grain engine feeding a fully developed cloud.
GRAINFREEZE · 2 of 2

Audio

Audio demos for GRAINFREEZE are not published yet.

We would rather show you nothing than show you a demo that was not recorded through this plugin.

Measured

GrainfreezeTests and GrainfreezeBench · 48 kHz

CPU, default patch
1.75 % of one core
CPU, absolute maximum density
3.3 %
Latency
0 samples
Cloud decay accuracy, undamped
within 3 % of requested
Cloud stereo correlation from a mono input, no widener
0.007 – 0.06
Grain interpolator reconstruction error
−61 to −76 dB
Block-size invariance
bit-identical at any host buffer size
Allocations in processBlock
zero

Figures are produced by this plugin’s own test suite and benchmark, on the hardware and sample rate named above. They are not estimates.

Technical details

Formats
VST3 · AU · Standalone
Operating system
macOS 10.13 or later
Architecture
Universal — Apple Silicon and Intel
Plugin code
Glcr
Version
1.0.0
Latency
0 samples
CPU
1.75 % of one core at default, 3.3 % at maximum density

Worth knowing

  • The full control surface is not yet documented in the repository; the controls section will be published once it is.

Also in these bundles

SIGNATURE EFFECTS

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COMPLETE COLLECTION

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