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The CHRONOSLIP interface: a gradient header over a time memory display marked from eight seconds ago to now, above three lit panels (MEMORY in green, TIMEFIELD in amber and SPACE in violet) with a row of capture, overdub, reverse, hold, freeze, clear, mutate and restore buttons beneath, and advanced and modulation drawers below that.
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Creative Effects

CHRONOSLIP

Creative micro-looping, granular time manipulation and spatial effects, over a buffer that is always listening.

29 Was 47SALE

Free 10-day trial. The download is the whole collection, 22 plug-ins in one installer, so you can try every one; start CHRONOSLIP's trial from inside the plug-in when you are ready. Downloading does not start it, and trying one plug-in does not start the others.

  • AU (macOS)
  • VST3
  • AAX
  • macOS Universal
  • Windows 64-bit
  • v1.0.0

What it does

Capture reveals. It does not record.

Chronoslip is always listening. From the moment it loads it writes everything you play into a rolling buffer, eight seconds deep by default and up to thirty, so Capture does not start recording: it reveals what has already been recorded. You play a phrase, decide afterwards that you wanted it, and press a button. The phrase is already there.

What you do with it then is the rest of the plugin: two engines, six modes and five routing topologies deciding how they see each other: including one where each hears the other through a bounded feedback path.

TIMEFIELD is a single macro running from short, precise and full-bandwidth to long, wide and band-limited, moving every time constant and the effective bandwidth together so that every position on the knob is a coherent place to be.

Key features

01

MEMORY owns the past

Drift is a varispeed micro-loop: speed and pitch move together, forwards or backwards, ±4×, with musical stops if you want them. Suspend is granular: time and pitch come apart, so a playhead can traverse the loop at any rate including zero while grains read at unity pitch. Impulse follows your playing, latching the current fragment while you play and releasing it when you stop.

02

SPACE owns the present

Bloom is a feedback delay network that Shape morphs from discrete reflections to a smeared cloud. Echo is a stereo delay whose colour lives inside the feedback loop, so the tail darkens as it decays rather than being filtered once. Slipstream replays a rolling window at a chosen rate: short windows behave like immediate pitch shifting, long ones trail behind as displaced, harmonised phrases.

03

Five routing topologies

Deciding how the two engines see each other, including Interactive, where each hears the other through a bounded feedback path.

04

One macro that stays coherent

TIMEFIELD moves every time constant and the effective bandwidth together, so there is no position on it that is a broken combination of settings.

05

Zero latency, and no allocation on the audio thread

Every algorithm is causal, so the plugin reports 0 samples and means it. That no heap allocation happens while processing is tested rather than asserted: the suite counts every allocation across all 45 combinations of routing, MEMORY mode and SPACE mode, with capture and overdub engaged and every parameter automated.

06

A framework-free engine

The whole DSP core is plain C++20 with no plugin framework, which is why its test suite builds in about a second and gets run rather than skipped.

The interface

CHRONOSLIP with MEMORY on Suspend and MOTION reading Frozen, SPACE on Echo, Mix at 80 % and the FREEZE button lit.
CHRONOSLIP · 1 of 3
CHRONOSLIP with MEMORY on Impulse, SPACE on Slipstream and the two engines routed Interactive, Mix at 100 %.
CHRONOSLIP · 2 of 3
CHRONOSLIP after a capture, with the ADVANCED drawer open: the time memory display shows eight seconds of percussive input with the captured region highlighted, and the advanced and modulation controls are set out along the bottom.
CHRONOSLIP · 3 of 3

Audio

Audio demos for CHRONOSLIP are not published yet.

We would rather show you nothing than show you a demo that was not recorded through this plugin.

Measured

Release audit (Docs/Release.md), ChronoslipBench and the test suites (Docs/TESTING.md)

CPU, worst case: SUSPEND with BLOOM at High quality
1.63 % of one core · 62× realtime
Reported latency
0 samples
Heap allocations while processing, all 45 routing × mode combinations
none
Null test, 13 cases including captures, licensing compiled in and authorised
bit-identical
pluginval, strictness 10
VST3 and AU both pass
auval
succeeds

Figures are produced by this plugin’s own test suite and benchmark, on the hardware and sample rate named above. They are not estimates.

Controls

MEMORY

Mode
Drift, Suspend or Impulse.
SPAN
How much of the past to take, 20 ms to 4 s.
MOTION
Speed and direction, −4× to +4×; centre is frozen. In Drift pitch follows; in Suspend it does not.
FRAGMENT
Grain size in Suspend, the latched piece's length in Impulse.
REGEN
How much of each overdub layer survives the next pass.

TIMEFIELD

Routing
Parallel, Memory to Space (the default), Space to Memory, Interactive or Split Stereo.
TIMEFIELD
The macro: short, precise and full-bandwidth to long, wide and band-limited.
BALANCE
Between the two engines; both at full at centre.
MIX
Against the dry signal.
FOCUS
From a mono-safe centre to full width.

SPACE

Mode
Bloom, Echo or Slipstream.
TIME
Room size, delay time or window length, depending on the mode.
SHAPE
Diffusion. In Slipstream, above halfway it quantises to whole semitones.
FEEDBACK
Decay, repeats, or the interval stacked on itself.
TONE
Dark to bright, inside the loop, so it compounds as the tail decays.

Performance

CAPTURE
Reveal the immediate past. Right-click for Retrospective or Punch; in Punch, a double-click empties the loop.
OVERDUB · REVERSE · HOLD
Layer into the loop; flip its direction; freeze the region while speed and grains stay live.
FREEZE · CLEAR
Sustain SPACE indefinitely; silence the loop but keep it captured.
MUTATE · RESTORE
A restrained variation of the patch that never touches modes, routing or levels, and its undo.

ADVANCED

SYNC · Division
Locks Echo and Memory's span to the host tempo.
QUANTISE · PING-PONG · INVERT
Snaps Motion to ±4, ±2, ±1, ±0.5; alternates Echo's repeats (reverses Slipstream's traversal); makes Impulse latch on silence.
MODE
Modern, Weathered or Spectral: the character TIMEFIELD takes on, and how Echo handles a change of time.
INPUT · OUTPUT
±24 dB. OUTPUT opens at +3 dB, which restores the level a fresh instance would otherwise lose.
DENSITY · JITTER · SPREAD · SENSE
Grain overlap, scatter and stereo width in Suspend; Impulse's trigger threshold.
WIDTH · PRE-DELAY · LOW CUT · HIGH CUT · MOD · PITCH
SPACE's width, pre-delay, in-loop filters, movement, and Slipstream's interval of ±24 semitones.
HISTORY
2 to 30 seconds of buffer. Not automatable, because changing it reallocates.

MODULATION

L1 · L2
Two LFOs, seven shapes, free or synced, with bipolar depth.
ENV · RND
An envelope follower, and a random source with its own rate and a SMOOTH switch.
Targets
Right-click a depth knob to choose what it moves, from sixteen destinations that are safe to move continuously.
DRIFT
Slow, bounded movement across several destinations at once.
MUTATE
The amount: how far the MUTATE button moves a patch.

Header

Preset · SAVE
Browse the factory bank and your own presets; save yours.
QUALITY
Eco, Standard or High: the interpolator and grain budget.
Power
Bypass.

Technical details

Formats, macOS
AU · VST3 · AAX
Formats, Windows
VST3 · AAX
Operating system
macOS 10.15 or later · Windows 10 or later, 64-bit
Architecture, macOS
Universal: Apple Silicon and Intel
Architecture, Windows
64-bit
Plugin code
Cslp
Version
1.0.0
Latency
0 samples. Every algorithm is causal; nothing looks ahead.
CPU
1.63 % of one core in the worst case, SUSPEND with BLOOM at High quality
Factory presets
30

In ten categories: Subtle, Rhythmic, Reverse, Granular, Frozen, Ambient, Degraded, Experimental, Sound Design and Performance. Loading one resets everything first, and a preset never starts performing: Capture, Freeze and Overdub are always cleared on load.

Worth knowing

  • Randomisation locks work but have no interface, and MIDI learn is not implemented. Both are stated in the product's own documentation.
  • Modulation runs at block rate, so there is no audio-rate modulation, and each of the four sources has one destination. Slipstream does not preserve formants.

Also in these bundles

COMPLETE COLLECTION

Get CHRONOSLIP as part of COMPLETE COLLECTION, 22 plugins worth 708 for 199.

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